Real time draw with simulation.
Use a water brush to effortlessly carve meandering rivers and watch as the water flows naturally, adapting to the height map of the terrain. Whether you're crafting rolling hills or designing intricate river systems, this core feature offers an unparalleled experience in digital terrain design ! Here is a simple example where you can see how removing water creates various reliefs on the rock :
Accurate grid simulation.
Each texture pixel reflects the intricate details and nuances of terrains. Terrain Painter provides as well water flows, erosion, realistic sand simulation, sediment deposition, on 4 layers with full 32-bits per channel precision to accurately portrays real-world geological processes.
This leads to very clean pixel-perfect image precision. The simulation can be run for real-time interactions at 2048x2048x4 at full RGBA32F and rendering up to 8K with high precision height maps.
Experience the fluidity and unpredictability of water flows, the gradual transformation through erosion, and the hyper-realistic simulation of sand behavior. The process of sediment deposition is no longer a static image but an evolving and interactive phenomenon.
Flows come from opposite side.
Enjoy the seamless beauty of infinite landscapes with Native Texture Tiling. Water exiting one side of the texture will re-enter from the opposite, creating an endless, perfect tiled effect without any visible seams ! A continuous natural flow across your scene, very useful to build tiling textures and normal maps !
Immediate rendering in 4K.
The rendering engine allows to upscale and export all simulation results in 4K quality. This is done using ground grain and UVs deformation, using all the simulation informations. So every detail of rock, sand and erosion can be captured with clear pixel-perfect precision !